Every coloured region is a dragon territory. Your goal is to place exactly one baby dragon in each territory, each row and each column. Dragons cannot touch, even diagonally. These three rules work together: a square that looks possible within its colour may still be ruled out by a dragon in the next row.
Tap a square once to crack its eggshell and mark it as empty. Double tap to place a dragon. Start with the smallest territories and look for rows or columns where only one square remains possible. Use Undo or Clear if your markings become confusing. A wrong placement costs a heart, so make a deduction before committing a dragon.
Once you know where a dragon belongs, every other square in its row, column and colour is empty. Its neighbouring squares are empty too. Check the diagonals carefully: two dragons in different rows and different columns are still invalid if their squares meet at a corner.
For example, if a territory's remaining squares all sit in one row, that territory must supply the dragon for that row. You can rule out squares of other colours in the same row, even before you know the dragon's exact column. The same reasoning works for columns. Repeat these small deductions rather than guessing at an entire solution.
The first 320 boards introduce larger grids and new dragon territories. They are the beginning of the game, not its ending. After the last starting board, New Puzzle generates another uniquely solvable puzzle, and the level number keeps increasing. The generated board is repeatable for its level, so returning to an unfinished level does not replace it with a different puzzle.
Your puzzle progress is saved on this device. Keeping the same browser profile preserves it; clearing site storage can remove the save. The browser version uses Google AdSense where ads are available and consent permits. Signed-in players can remove website ads permanently for 199 LitCoins through their Ever After Games account. Native apps use the platform's own purchase and restore controls instead. Advertising availability does not lock the puzzles.